< Portfolio

Project: Nintendo DS Mini-game collection

Tech used:
University

Description

A minigame collection developed for the Nintendo DS, written in C++, for my Game Development university module.

This project focused on working within strict hardware constraints. Implemented dual-screen rendering, stylus and button input, and native audio output while managing limited memory and performance budgets.

Built using minimal documentation and an under-supported framework, requiring low-level debugging and hardware-aware optimization.

Images

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