< Portfolio

Project: Rogue Dungeon

Tech used:
Game DevMonoGameC#

Description

A single-player dungeon crawler with procedural level generation and scalable difficulty. Every dungeon has a different theme (e.g. Sand, Desert, Water, Forest) with different enemies, puzzles, mini-bosses and collectable items.

Assets are a combination of graphics created by myself and free assets from https://kenney.nl

Current Features:

  • Difficulty scales based on current floor (e.g. enemies, bosses, items, floor size)
  • Different types of enemies with random stats (slimes, zombies, knights)
  • Range of items (swords, shields, bow, armour, torches, potions etc)
  • Shop system to purchase player stats upgrades

Roadmap, WIP & Future:

  • More Mini-bosses & Bosses
  • More items (swords, armour, shields)
  • Better inventory & item system
  • Classes, special attacks
  • Multiple dungeons with exclusive weapons, monsters and features
  • Puzzle challenges at end of dungeons

(Images below are from an early build)

Images

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